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About

Mar­cus Conge
Owner, Lead Artist and Direc­tor
View Marcus Conge's profile on LinkedIn

Motto:
Life is not a game. But, you should be hav­ing fun through­out every minute of your life, no mat­ter what you’re doing.

Completed/Shipped Projects:

Client:

But­tered Cat Soft­ware- Mac­in­tosh Share­ware Developer

Client Rela­tion­ship: 2009 — Present

  • Par­ley: 1.0.3: Logo and appli­ca­tion Icon.
  • Quick­boot: 1.0.3: Logo, appli­ca­tion Icon and menu icon.

Client:

Pangea Soft­ware — Mac­in­tosh Game Developer

Client Rela­tion­ship: 2000 — Present

  • Cro-Mag Rally for iPhone: Tex­tures, poly­gon mod­els, sky Boxes and level designs.
  • Pangea Arcade: Fire­fall: main ship and all modal ships, spi­der and shields; Nucleus: Ship, shields, power-up cage, comet, space crate, spiky aster­oid, and blob asteroid.
  • Cro-Mag Rally: Tex­tures, poly­gon mod­els, sky Boxes and level designs.

Client:

TLA Sys­tems- Mac­in­tosh Share­ware Devel­oper
Client Rela­tion­ship:
2004 — Present

  • Dragth­ing 5.3.1: Logo, appli­ca­tion Icon and open­ing ani­ma­tion sequence.

Client:

Fac­tor Soft­ware — Mac­in­tosh Share­ware Game Devel­oper
Client Rela­tion­ship:
2002 — Present

  • Germs 1.0: All game ani­ma­tion and art.

Client:

Ambrosia Soft­ware — Mac­in­tosh Share­ware Game/Utility Developer

Client Rela­tion­ship: 1992 — Present

  • Sound­board for iPad: Iden­tity and UI graphics.
  • Mondo Soli­taire for Mac: Icon and Egypt­ian theme.
  • Aki for iPhone: Logo, Splash, All Game Ele­ments (except for tiles), Game Web Site and Icon.
  • Drag­ster: Logo, Icon, Web Site, Web Ban­ners and Print Ads.
  • Red­line: All vehi­cle art and most map props (fences, build­ings, hay bails, etc..), Logo, Icon, Web Site, Web Ban­ners and Print Ads.(April Fools)
  • Screen­Cleaner Pro!: Con­cept, Art, Icon and Web badge.
  • Wire­Tap Pro: Logo, Web Site, Web Ban­ners and Print Ads.
  • Ape­iron X: All game art and ani­ma­tion, Splash screens (not end game ani­ma­tion), Web Site, Web Ban­ners and Print Ads.
  • Snapz Pro X 2: Updated Logo, Splash, Web Site, Web Ban­ners and Print Ads.
  • Aki: Logo, Splash, All Game Ele­ments, Game Web Site and Icon.
  • iSeek: Logo, Splash, Web Site and Icon.
  • Wire­tap: Logo, Splash, Inter­face and Icon.
  • Escape­pod: Splash screen.
  • Uplink: Game site and icons.
  • Rag­narok (project on hold by devel­oper): Tex­tures and Poly­gon models.
  • Cythera: All game ani­ma­tion and art.
  • Bub­ble Trou­ble: cre­ated sprite ani­ma­tion, GUI and still frames.
  • Bar­rack: All game ani­ma­tion and art (exclud­ing game over splash screen).
  • Swoop: Sprite ani­ma­tion for main ship.Ambrosia Reg­is­tra­tion Util­ity: GUI. Revised in Jan 2004
  • Eclipse 3.0 : screen saver util­ity, GUI.

Client:

Free­v­erse Soft­ware- Mac­in­tosh Share­ware Game Developer

Client Rela­tion­ship: 1998 — Present

  • Active Lancer 1.0: Games sprites (ships and effects).
  • Clas­sic Gin Rummy 3.0: Splash screens and sev­eral themes.
  • Blaze of Glory (project put on hold indef­i­nitely): ter­rain based tiles and GUI.

 

Skills:

Over­all:

  • Indus­try expe­ri­ence (since 1992), strong leader, team player, loyal, col­lab­o­ra­tive, highly moti­vated, dri­ven, ded­i­cated, a clear com­mu­ni­ca­tor and loves to create.

2D:

  • Mas­ter Adobe Pho­to­shop skills and Advanced skills with Adobe Illus­tra­tor. Excel­lent graphic design skills, tex­tures from scratch, tes­sel­la­tion cre­ation and atten­tion to detail.

3D:

  • Mas­ter mod­el­ing skills (NURBS, poly­gon (Low or High counts) and sub-divided sur­fac­ing), archi­tec­tural as well as organic mod­el­ing, light­ing, tex­tur­ing (UV and Pro­ce­dural), spe­cial effects and char­ac­ter set-up.

Ani­ma­tion:

  • Advanced 2D and 3D ani­ma­tion skills. Sprite ani­ma­tion (vec­tor and bitmap), stop motion and char­ac­ter animation.

 

Other:


Adjunct teacher
Rochester Insti­tute of Technology

Depart­ment of Indus­trial Design

Indus­trial Design

  • Alias|Wavefront Stu­dio
  • grad­u­ate level
  • class revolved around design­ing prod­ucts and build­ing high qual­ity mod­els from those con­cepts for out­put to CAD pro­grams for manufacturing.
  • 1997 — Oct 2002

Graphic Design

  • Web site design
  • grad­u­ate level
  • class uti­lized sev­eral appli­ca­tions to design sim­ple and effec­tive web sites rang­ing from port­fo­lios to site make-overs of exist­ing site designs.
  • 2001– Oct 2002

Dig­i­tal Manipulation

Owner of company

Dig­i­tal Artist/Designer/Director

Web Site Designer/Layout/Programming

1992 — Oct 2002

Edu­ca­tion:

Rochester Insti­tute of Technology

Depart­ment of Indus­trial Design

Col­lege of Imag­ing Arts and Sci­ences
Awarded a BFA for Indus­trial Design

  • Stud­ied Ital­ian lan­guage and Ital­ian Art his­tory in Flo­rence Italy sum­mer 1993
  • Deans list
  • GPA 3.4
  • IDSA stu­dent chap­ter mem­ber 1991 — 1994
  • IDSA stu­dent chap­ter pres­i­dent 1993 — 1994
  • Stu­dent forum rep­re­sen­ta­tive for col­lege of Imag­ing Arts and Sciences
  • Edi­tor and cre­ator of IDSA depart­ment newsletter